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Projects

Here is a collection of my visualization work spanning VFX, Technical Art, UI/UX, and more. These projects reflect my multidisciplinary approach, blending creativity and technology to explore diverse and innovative solutions.

vfx

Laying Bear

An animated short created during Texas A&M’s GigaJam, a 36-hour computer graphics competition

dev

Houdini Bead Tool

A procedural beading design tool built in Houdini to visualize bead patterns and optimize material usage

dev

Color Palette Tool

A web application designed to help users create, customize, and explore color palettes

vfx

Cascade Waterfall

A waterfall simulation created in Houdini and Unreal

vfx, animation

Farewell

An animated short developed over ten weeks for the Summer Industry Course at Texas A&M

dev, vfx

Houdini to Unreal Cloud Tool

A cloud generation tool created in Houdini for producing realistic dynamic clouds in Unreal Engine

game

With Hearts Aglow

This game was developed during a 48-hour Game Jam competition, Chilleneum 2023, under the prompt 'We share a heart'

animation, vfx

Snakes and Stacks

A personal project focused on rigid body simulations and character rigging experiments in Houdini

game

2D Video Games

A collection of 2D games developed using the open-source Processing.js and p5.js JavaScript libraries

vfx

Shockwave Atomic Bomb

A recreation of atomic bomb test footage using Houdini, RenderMan, and Nuke for simulation, rendering, and compositing

game

Save Me Eggs

This game was developed during a 48-hour Game Jam competition, Chilleneum 2024, under the prompt 'Hang in There'

animation

Caprisun Commercial Recreation

recreation of commercial using Unreal Engine, ZBrush, and Maya

© 2026 by Madhu Ratnakar

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