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Farewell

VFX, Tool Development and Rigging

Farewell is an animated short created over ten weeks for the summer industry course at Texas A&M. We were mentored by artists from DreamWorks and Meta. My lead roles included VFX, Rigging, and Microdressing. I also contributed to Modeling, Look Development, and Layout.

Software Used: Autodesk Maya, Houdini, Blender, Renderman, Nuke
VFX Breakdown

Here is the breakdown of the VFX work I contributed to the project, which includes pyro smoke, ashfall particle effects, and RBD debris piles.

RBD Simulation for Debris Piles
Pyro Smoke Simulations
I created a smoke library so that our team could set dress smoke throughout the environment 
Particle Simulation for Ashfall Effect
Atmospheric Moving Fog Tests
Rig Breakdown

I was responsible for the teddy bear and the hand rig. I was completely new to rigging, but I took it on as a challenge since our team was short on riggers

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