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Caprisun Commercial Recreation

Game Engine Development, Animation and Modeling

I recreated a Caprisun commercial during my 3D modeling and animation class as a graduate student at Texas A&M University, using visualization software such as Unreal Engine, Maya, ZBrush, and Adobe Creative Cloud. Since this was an individual project, I was able to learn and experience all parts of the animation pipeline, from modeling to rendering. My favorite part of the project was trying to problem-solve my way through issues, especially with getting the Metahumans to work in Unreal and fixing compatibility issues with the different asset creation software.

Software Used: Unreal Engine, Maya, Reality Capture, Zbrush, Substance Painter

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